* Save game speed, scroll speed and sound volume as game settings * Units can now be instructed to find the next repair yard on their own * New key bindings: Cycle through construction yards with 'H' and factories with 'F' capture buildings with 'C' * Tutorial hints are shown in the campaign to guide the user * ADL music playback replaced: Now combines ScummVM AdlibDriver with Woody OPL chip emulation code from adplug * Units entering refineries or repair yards are now moving onto the structure tile before disappearing * Move to fix-point math for game logic as floating-point operations may differ between platforms and compilers * Maximum number of units per house (either map dependent or as a new game option "override maximum number of units") * HD graphics: Use mask overlays to generate high-res graphics out of the low-res ones of the original game deb files for downloading on the project page, i rebuild it and put it up in my repository ( jessie/main and stretch/main package list) as well as for arm64:Ĭode: Select all * New AI Smart Bot and Quant Bot (HD Graphics in DuneLegacy running on ODROIDs)Īlthough the game exists as armhf. Or you can assign rally points for units coming out of your factories. You can now build many units after another by clicking the same unit icon multiple times or line up other units right after. Where in the original game you could only select one unit at a time and had a hard time moving large armies you can now easily move multiple units at the same time, as well as send them by a simple right click instead of having to use the move command.Īnother feature improvement is build queue. It also improved the gameplay in many fields. So you can easily play Dune 2 on 1080p resolution. It uses SDL2 to easily scale the graphics into any resolution you want. Dune Legacy is a remake of Dune 2 the forefather of all RTS (Real Time Strategy) games.
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